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Design is co-solving with complexity

The thing about strategic and systems design is in tweaking an endlessly complex context. One actually doesn’t learn to design. Rather, one learns to embrace and co-solve problems together with complexity. In this sense, design comes as a byproduct of sitting with complexity, and not as a proactive result of whatever activity there is. That is, design doesn’t help creating systems, instead — design as a process eventually becomes a multiplier of problems to be solved together with complexity as a natural process.

And because of that the objective of (any?) design should be eliminating and/or triggering the process of selection to solve problems. Meaning, always keep in mind: a) design never allows full control over its object, b) there are always contextual processes that are likely in conflict with the design, c) hence, any design should be simple and adaptable first and foremost.